In summary, on the project I was responsible for:
- Environment design, including the landscape of the game world, health meters, clouds and fences and lighting. Clouds, fences and health meters have animations.
- Menu design: the main menu, instructions and credits screens. Assets such as the farmer created by other group members or myself for other parts of the game were re-used but with extra detail added to the meshes. Menu items have pulsing animations.
- Item design: all the collectibles, that is the food items, powerups and powerup symbols. The food items have rotting animations, the powerup collectible show, bob and hide animations, and the powerup symbols have bobbing animations.
- Music direction
- Some sound effects, both for the UI and the game itself.
All the 3D assets created by me were also textured and animated by me.